// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIFLOATINTERPOLATOR_H #define NIFLOATINTERPOLATOR_H #include "NiKeyBasedInterpolator.h" #include "NiFloatData.h" class NIANIMATION_ENTRY NiFloatInterpolator : public NiKeyBasedInterpolator { NiDeclareRTTI; NiDeclareClone(NiFloatInterpolator); NiDeclareStream; NiDeclareViewerStrings; public: NiFloatInterpolator(); NiFloatInterpolator(NiFloatData* pkFloatData); NiFloatInterpolator(float fPoseValue); // Virtual function overrides from base class. virtual bool Update(float fTime, NiObjectNET* pkInterpTarget, float& fValue); virtual bool IsFloatValueSupported() const; inline NiFloatData* GetFloatData() const; inline void SetFloatData(NiFloatData* pkFloatData); void SetPoseValue(float fValue); inline NiFloatKey* GetKeys(unsigned int& uiNumKeys, NiFloatKey::KeyType& eType, unsigned char& ucSize) const; // For swapping animation sequences at runtime. The object // assumes ownership of the data array being passed in, and has the // responsibility for deleting it when finished with it. inline void ReplaceKeys(NiFloatKey* pkKeys, unsigned int uiNumKeys, NiFloatKey::KeyType eType); // For swapping rotation animation sequences at runtime. The method // neither deletes the old data nor makes internal copies of the new // data. The application is responsible for the deletion. inline void SetKeys (NiFloatKey* pkKeys, unsigned int uiNumKeys, NiFloatKey::KeyType eType); // Implemented from NiKeyBasedInterpolator virtual unsigned short GetKeyChannelCount() const ; virtual unsigned int GetKeyCount(unsigned short usChannel) const; virtual NiAnimationKey::KeyType GetKeyType( unsigned short usChannel) const; virtual NiAnimationKey::KeyContent GetKeyContent( unsigned short usChannel) const; virtual NiAnimationKey* GetKeyArray(unsigned short usChannel) const; virtual unsigned char GetKeyStride(unsigned short usChannel) const; virtual bool GetChannelPosed(unsigned short usChannel) const; virtual void Collapse(); // *** begin Emergent internal use only *** virtual void GuaranteeTimeRange(float fStartTime, float fEndTime); virtual NiInterpolator* GetSequenceInterpolator(float fStartTime, float fEndTime); // *** end Emergent internal use only *** protected: float m_fFloatValue; NiFloatDataPtr m_spFloatData; unsigned int m_uiLastIdx; }; NiSmartPointer(NiFloatInterpolator); #include "NiFloatInterpolator.inl" #endif // #ifndef NIFLOATINTERPOLATOR_H