// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiFontString inline functions //--------------------------------------------------------------------------- inline const char* NiFontString::GetText() { return m_pcString; } //--------------------------------------------------------------------------- inline const NiWChar* NiFontString::GetUnicodeText() { return m_pkString; } //--------------------------------------------------------------------------- inline const NiColorA& NiFontString::GetColor() const { return m_kColor; } //--------------------------------------------------------------------------- inline unsigned char NiFontString::GetDirection() const { return m_ucDirection; } //--------------------------------------------------------------------------- inline void NiFontString::SetDirection(unsigned char ucDirection) { if (m_bStatic) return; if (m_ucDirection == ucDirection) return; m_ucDirection = ucDirection; m_bModified = true; } //--------------------------------------------------------------------------- inline float NiFontString::GetLeading() const { return m_fLeading; } //--------------------------------------------------------------------------- inline void NiFontString::SetLeading (float fLeading) { if (m_bStatic) return; if (m_fLeading == fLeading) return; m_fLeading = fLeading; SplitString(); // update cache of text size m_bModified = true; } //--------------------------------------------------------------------------- inline float NiFontString::GetTracking() const { return m_fTracking; } //--------------------------------------------------------------------------- inline void NiFontString::SetTracking (float fTracking) { if (m_bStatic) return; if (m_fTracking == fTracking) return; m_fTracking = fTracking; SplitString(); // update cache of text size m_bModified = true; } //---------------------------------------------------------------------------