// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIGPUPROGRAMCACHE_H #define NIGPUPROGRAMCACHE_H #include "NiGPUProgram.h" #include "NiMaterialResource.h" #include "NiTFixedStringMap.h" #include "NiTPtrSet.h" #include "NiString.h" class NIMAIN_ENTRY NiGPUProgramCache : public NiRefObject { NiDeclareRootRTTI(NiGPUProgramCache); public: NiGPUProgramCache(unsigned int uiVersion, bool bWriteToDisk, bool bLocked); virtual ~NiGPUProgramCache(); virtual NiGPUProgram* FindCachedProgram(const char* pcName, NiTObjectPtrSet& kUniforms, bool& bFailedToCompilePreviously); virtual NiGPUProgram* GenerateProgram(const char* pcName, const char* pcProgramText, NiTObjectPtrSet& kUniforms); virtual const NiTObjectPtrSet* GetValidCompileTargetsForPlatform() const; virtual const NiFixedString& GetShaderProfile() const; virtual const NiFixedString& GetWorkingDirectory() const; virtual bool SetWorkingDirectory(const NiFixedString& kPath); virtual const char* GetPlatformSpecificCodeID() const = 0; virtual const char* GetPlatform() const = 0; virtual NiString GetPlatformSpecificInOutSemantic( const NiFixedString& kAgnosticSemantic); virtual unsigned int GetPlatformSpecificInOutSemanticOrder( const NiFixedString& kAgnosticSemantic); virtual unsigned int GetPlatformSpecificSemanticCount(); virtual bool Load(); virtual bool Save(); virtual bool Clear(); virtual bool IsLoaded(); virtual bool IsLocked(); virtual void AddFailedProgram(const char* pcProgram); static void SetOverwriteDeprecatedCacheFiles(bool bOverwrite); protected: virtual bool PruneUnusedConstants(NiGPUProgram* pkProgram, NiTObjectPtrSet& kUniforms); virtual void ComputeFullFilename(); bool ValidateDirectory(); class NiGPUProgramDesc : public NiRefObject { public: NiGPUProgramPtr m_spProgram; NiTObjectPtrSet m_kUniforms; }; typedef NiPointer NiGPUProgramDescPtr; virtual bool AppendEntry(NiGPUProgramDesc* pkDesc, const NiFixedString& kName); virtual bool SaveEntry(NiBinaryStream& kStream, NiGPUProgramDesc* pkDesc, const NiFixedString& kName); virtual bool LoadEntry(NiBinaryStream& kStream, bool& bDeprecated); bool SaveString(NiBinaryStream& kStream, const char* pcString); bool LoadString(NiBinaryStream& kStream, char* pcBuffer, size_t stBufferSize); virtual bool SaveGPUProgram(NiBinaryStream& kStream, NiGPUProgram* pkProgram) = 0; virtual bool LoadGPUProgram(NiBinaryStream& kStream, const NiFixedString& kName, NiGPUProgramPtr& spProgram, bool bSkip) = 0; NiTFixedStringMap m_kCachedPrograms; NiTFixedStringMap m_kFailedPrograms; NiFixedString m_kFilename; NiFixedString m_kWorkingDir; NiFixedString m_kPathAndFilename; NiFixedString m_kShaderProfile; NiTObjectPtrSet m_kValidTargets; unsigned int m_uiVersion; bool m_bAutoWriteCacheToDisk; bool m_bLoaded; bool m_bLocked; static bool ms_bOverwriteDeprecatedCacheFiles; }; typedef NiPointer NiGPUProgramCachePtr; #endif //#ifndef NIGPUPROGRAMCACHE_H