// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIGEOMMORPHERCONVERTER_H #define NIGEOMMORPHERCONVERTER_H #include #include #include class NIANIMATION_ENTRY NiGeomMorpherConverter { public: static void Convert(NiStream& kStream, NiTLargeObjectArray& kTopObjects); static void RecurseScene(NiObject* pkObject); static void ConvertGeomMorpherController(NiGeomMorpherController* pkMorph, NiMesh* pkMesh); protected: static bool m_bAttachModifiers; }; #endif // #ifndef NIGEOMMORPHERCONVERTER_H