// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline float NiImmediateModeMacro::GetScreenScaleFactor( const NiAVObject* pkObj) const { return GetScreenScaleFactor(pkObj, m_pkAdapter); } //--------------------------------------------------------------------------- inline void NiImmediateModeMacro::ForceAdapterIntoMode( NiPrimitiveType::Type eType) { if (m_pkAdapter->IsDrawing() && (m_pkAdapter->GetPrimitiveType() != eType || !m_pkAdapter->IsIndexed())) { m_pkAdapter->EndDrawing(); m_pkAdapter->BeginDrawing(eType, true); } else if (!m_pkAdapter->IsDrawing()) { m_pkAdapter->BeginDrawing(eType, true); } } //---------------------------------------------------------------------------