// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed excekPt in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline bool NiIndex::operator== (const NiIndex& kPt) const { return (x == kPt.x && y == kPt.y); } //--------------------------------------------------------------------------- inline NiIndex NiIndex::operator+ (const NiIndex& kPt) const { return NiIndex(x+kPt.x,y+kPt.y); } //--------------------------------------------------------------------------- inline NiIndex NiIndex::operator- (const NiIndex& kPt) const { return NiIndex(x-kPt.x,y-kPt.y); } //--------------------------------------------------------------------------- inline NiUInt32 NiIndex::operator* (const NiIndex& kPt) const { return x*kPt.x+y*kPt.y; } //--------------------------------------------------------------------------- inline NiIndex NiIndex::operator* (NiUInt32 uiScalar) const { return NiIndex(uiScalar*x,uiScalar*y); } //--------------------------------------------------------------------------- inline NiIndex NiIndex::operator/ (NiUInt32 uiScalar) const { return NiIndex(x/uiScalar,y/uiScalar); } //--------------------------------------------------------------------------- inline NiIndex operator* (NiUInt32 uiScalar, const NiIndex& kPt) { return NiIndex(uiScalar*kPt.x,uiScalar*kPt.y); } //--------------------------------------------------------------------------- inline NiIndex& NiIndex::operator+= (const NiIndex& kPt) { x += kPt.x; y += kPt.y; return *this; } //--------------------------------------------------------------------------- inline NiIndex& NiIndex::operator-= (const NiIndex& kPt) { x -= kPt.x; y -= kPt.y; return *this; } //--------------------------------------------------------------------------- inline NiIndex& NiIndex::operator*= (NiUInt32 uiScalar) { x *= uiScalar; y *= uiScalar; return *this; } //--------------------------------------------------------------------------- inline NiIndex& NiIndex::operator/= (NiUInt32 uiScalar) { x /= uiScalar; y /= uiScalar; return *this; }