// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIINPUTDI8KEYBOARD_H #define NIINPUTDI8KEYBOARD_H #include "NiInputKeyboard.h" #include "NiDI8Headers.h" class NIINPUT_ENTRY NiInputDI8Keyboard : public NiInputKeyboard { NiDeclareRTTI; enum { NIDI8KB_NUM_KEYS = 256 }; public: NiInputDI8Keyboard(NiInputDevice::Description* pkDescription, LPDIRECTINPUTDEVICE8 pkDIDevice, unsigned int uiUsage); virtual ~NiInputDI8Keyboard(); // virtual NiInputErr UpdateDevice(); virtual NiInputErr HandleRemoval(); virtual NiInputErr HandleInsertion(); // *** begin Emergent internal use only *** inline const LPDIRECTINPUTDEVICE8 GetDIDevice(); // *** end Emergent internal use only *** protected: void UpdateKeymap(); void FillMapping(); const char* KeyCodeToString(unsigned int uiDIKeyCode); unsigned int m_uiBufferSize; LPDIRECTINPUTDEVICE8 m_pkDIDevice; KeyCode m_aeDIToNIIMapping[NIDI8KB_NUM_KEYS]; }; NiSmartPointer(NiInputDI8Keyboard); #include "NiInputDI8Keyboard.inl" #endif //#ifndef NIINPUTDI8KEYBOARD_H