// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIINPUTDI8MOUSE_H #define NIINPUTDI8MOUSE_H #include "NiInputMouse.h" #include "NiDI8Headers.h" class NIINPUT_ENTRY NiInputDI8Mouse : public NiInputMouse { NiDeclareRTTI; public: // construction NiInputDI8Mouse(NiInputDevice::Description* pkDescription, LPDIRECTINPUTDEVICE8 pkDIDevice, unsigned int uiUsage); // destruction ~NiInputDI8Mouse(); // virtual NiInputErr UpdateDevice(); virtual NiInputErr HandleRemoval(); virtual NiInputErr HandleInsertion(); // *** begin Emergent internal use only *** inline const LPDIRECTINPUTDEVICE8 GetDIDevice(); // *** end Emergent internal use only *** protected: void FlushBuffer(); void UpdateImmediateData(DWORD dwData, unsigned int uiBtnOffset); void UpdateImmediatePositionData(int iX, int iY, int iZ); LPDIRECTINPUTDEVICE8 m_pkDIDevice; unsigned int m_uiBufferSize; unsigned int m_uiButtonTouchMask; }; NiSmartPointer(NiInputDI8Mouse); #include "NiInputDI8Mouse.inl" #endif //#ifndef NIINPUTDI8MOUSE_H