// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIINTERPSCALAR_H #define NIINTERPSCALAR_H #include "NiAnimationLibType.h" // A static class defining scalar interpolation functions class NIANIMATION_ENTRY NiInterpScalar { public: // *** begin Emergent internal use only *** static float Linear (float fTime, float fP, float fQ); static float Bezier (float fTime, float fP, float fDP, float fQ, float fDQ); static float TCB (float fTime, float fP, float fPDD, float fQ, float fQDS); static void AdjustBezier(float fLastValue, float fLastTime, float& fLastOut, float fNextValue, float fNextTime, float& fNextIn, float fNewTime, float fNewValue, float& fNewIn, float& fNewOut); // *** end Emergent internal use only *** }; #endif