// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NILIGHTDIMMERCONTROLLER_H #define NILIGHTDIMMERCONTROLLER_H #include #include NiSmartPointer(NiLightDimmerController); class NIANIMATION_ENTRY NiLightDimmerController : public NiFloatInterpController { NiDeclareRTTI; NiDeclareClone(NiLightDimmerController); NiDeclareStream; NiDeclareViewerStrings; public: NiLightDimmerController (); virtual ~NiLightDimmerController(); virtual void Update(float fTime); virtual bool UpdateValue(float fTime, float fFloat, unsigned short usIndex = 0); protected: // Virtual function overrides from base classes. virtual bool InterpTargetIsCorrectType(NiObjectNET* pkTarget) const; virtual void GetTargetFloatValue(float& fValue); }; #endif