// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMATERIALCOLORCONTROLLER_H #define NIMATERIALCOLORCONTROLLER_H #include #include NiSmartPointer(NiMaterialColorController); class NIANIMATION_ENTRY NiMaterialColorController : public NiPoint3InterpController { NiDeclareRTTI; NiDeclareClone(NiMaterialColorController); NiDeclareStream; NiDeclareViewerStrings; NiDeclareFlags(unsigned short); public: NiMaterialColorController(); virtual ~NiMaterialColorController(); virtual void Update(float fTime); virtual bool UpdateValue(float fTime, const NiPoint3& kPoint3, unsigned short usIndex = 0); enum Field { AMB, DIFF, SPEC, SELF_ILLUM }; inline void SetType(Field eType); Field GetType() const; // *** begin Emergent internal use only *** virtual const char* GetCtlrID(); // *** begin Emergent internal use only *** protected: // Virtual function overrides from base classes. virtual bool InterpTargetIsCorrectType(NiObjectNET* pkTarget) const; virtual void GetTargetPoint3Value(NiPoint3& kValue); // flags enum { FIELD_MASK = 0x0007, FIELD_POS = 0 }; }; #include "NiMaterialColorController.inl" #endif // #ifndef NIMATERIALCOLORCONTROLLER_H