// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMESHLIB_H #define NIMESHLIB_H // sets up for DLL import (if desired) #include "NiMeshLibType.h" #include "NiBatchedUpdateProcess.h" #include "NiDataStream.h" #include "NiDataStreamElement.h" #include "NiDataStreamElementLock.h" #include "NiDataStreamFactory.h" #include "NiDataStreamRef.h" #include "NiDataStreamLock.h" #include "NiDataStreamLockPolicy.h" #include "NiDataStreamPrimitiveLock.h" #include "NiGeometryConverter.h" #include "NiImmediateModeAdapter.h" #include "NiImmediateModeMacro.h" #include "NiInstancingMeshModifier.h" #include "NiInstancingUtilities.h" #include "NiMatrix3x4.h" #include "NiMesh2DRenderView.h" #include "NiMeshAlgorithms.h" #include "NiMeshCullingProcess.h" #include "NiMesh.h" #include "NiMeshModifier.h" #include "NiMeshRequirements.h" #include "NiMeshScreenElements.h" #include "NiMeshSDM.h" #include "NiMeshUpdateProcess.h" #include "NiMeshUtilities.h" #include "NiMeshVertexOperators.h" #include "NiMorphMeshModifier.h" #include "NiScreenFillingRenderViewImpl.h" #include "NiSkinningMeshModifier.h" #include "NiTIndexGenerationIterator.h" #include "NiToolDataStream.h" #include "NiTPrimitiveRandomAccessIterator.h" #include "NiTSimpleArray.h" #include "NiTStridedRandomAccessIterator.h" static NiMeshSDM NiMeshSDMObject; #endif //#ifndef NIMESH_H