// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // NiMeshProfile inline functions //--------------------------------------------------------------------------- inline const NiFixedString& NiMeshProfile::GetName() const { return m_strName; } //--------------------------------------------------------------------------- inline const char* NiMeshProfile::GetDescription() const { return m_strDescription; } //--------------------------------------------------------------------------- inline bool NiMeshProfile::GetRecomputeNormals() const { return m_bRecomputeNormals; } //--------------------------------------------------------------------------- inline bool NiMeshProfile::GetKeepUnspecifiedFinalizeStreams() const { return m_bKeepUnspecifiedFinalizeStreams; } //--------------------------------------------------------------------------- inline unsigned int NiMeshProfile::GetFinalizeStreamCount() const { return m_kFinalizeStreams.GetSize(); } //--------------------------------------------------------------------------- inline const NiMeshProfileStream* NiMeshProfile::GetFinalizeStream( unsigned int uiIndex) const { return m_kFinalizeStreams[uiIndex]; } //--------------------------------------------------------------------------- inline const NiTObjectArray * NiMeshProfile::GetFinalizeStreams() const { return &m_kFinalizeStreams; }