// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // // THIS CLASS HAS BEEN DEPRECATED. // Functionality here exists only to enable streaming and conversion to the // NiMorphMeshModifier class. // //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- inline NiPoint3* NiMorphData::MorphTarget::GetTargetVerts() const { return m_aTargetVerts; } //--------------------------------------------------------------------------- inline unsigned int NiMorphData::GetNumTargets() const { return m_uiNumTargets; } //--------------------------------------------------------------------------- inline unsigned int NiMorphData::GetNumVertsPerTarget() const { return m_uiNumVertsPerTarget; } //--------------------------------------------------------------------------- inline NiMorphData::MorphTarget* NiMorphData::GetTarget(unsigned int uiIndex) const { if (uiIndex < m_uiNumTargets) return &(m_aMorphTargets[uiIndex]); else return 0; } //--------------------------------------------------------------------------- inline NiPoint3* NiMorphData::GetTargetVerts(unsigned int uiIndex) const { return m_aMorphTargets[uiIndex].GetTargetVerts(); } //--------------------------------------------------------------------------- inline bool NiMorphData::GetRelativeTargets() const { return m_bRelativeTargets; } //--------------------------------------------------------------------------- inline float NiMorphData::MorphTarget::GetLegacyWeight() const { return m_fLegacyWeight; } //---------------------------------------------------------------------------