// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiOBBNode* NiOBBRoot::GetOBBTree() { return m_pTree; } //--------------------------------------------------------------------------- inline void NiOBBRoot::SetDeltaTime(float fDeltaTime) { m_fDeltaTime = fDeltaTime; } //--------------------------------------------------------------------------- inline float NiOBBRoot::GetDeltaTime() const { return m_fDeltaTime; } //--------------------------------------------------------------------------- inline void NiOBBRoot::SetVelocity(const NiPoint3& velocity) { m_velocity = velocity; } //--------------------------------------------------------------------------- inline const NiPoint3& NiOBBRoot::GetVelocity() const { return m_velocity; } //--------------------------------------------------------------------------- inline void NiOBBRoot::SetChangeStamp(unsigned int uiChangeStamp) { m_uiChangeStamp = uiChangeStamp; } //--------------------------------------------------------------------------- inline unsigned int NiOBBRoot::GetChangeStamp() const { return m_uiChangeStamp; } //---------------------------------------------------------------------------