// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void* NiObjectGroup::Allocate(unsigned int uiBytes) { void* pvMem = m_pvFree; m_pvFree = (void*)((char*)m_pvFree + uiBytes); m_uiRefCount++; return pvMem; } //--------------------------------------------------------------------------- inline void NiObjectGroup::DecRefCount() { if (--m_uiRefCount == 0) NiDelete this; } //--------------------------------------------------------------------------- inline void NiObjectGroup::SetSize(unsigned int uiSize) { m_uiSize = uiSize; } //--------------------------------------------------------------------------- inline unsigned int NiObjectGroup::GetSize() const { return m_uiSize; } //---------------------------------------------------------------------------