// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiAVObject* NiPSBombForce::GetBombObj() const { return m_pkBombObj; } //--------------------------------------------------------------------------- inline void NiPSBombForce::SetBombObj(NiAVObject* pkBombObj) { m_pkBombObj = pkBombObj; } //--------------------------------------------------------------------------- inline const NiPoint3& NiPSBombForce::GetBombAxis() const { return m_kInputData.m_kBombAxis; } //--------------------------------------------------------------------------- inline void NiPSBombForce::SetBombAxis(const NiPoint3& kBombAxis) { m_kInputData.m_kBombAxis = kBombAxis; } //--------------------------------------------------------------------------- inline float NiPSBombForce::GetDecay() const { return m_kInputData.m_fDecay; } //--------------------------------------------------------------------------- inline void NiPSBombForce::SetDecay(float fDecay) { m_kInputData.m_fDecay = fDecay; } //--------------------------------------------------------------------------- inline float NiPSBombForce::GetDeltaV() const { return m_kInputData.m_fDeltaV; } //--------------------------------------------------------------------------- inline void NiPSBombForce::SetDeltaV(float fDeltaV) { m_kInputData.m_fDeltaV = fDeltaV; } //--------------------------------------------------------------------------- inline NiPSForceDefinitions::BombData::DecayType NiPSBombForce::GetDecayType() const { return m_kInputData.m_eDecayType; } //--------------------------------------------------------------------------- inline void NiPSBombForce::SetDecayType( NiPSForceDefinitions::BombData::DecayType eDecayType) { m_kInputData.m_eDecayType = eDecayType; } //--------------------------------------------------------------------------- inline NiPSForceDefinitions::BombData::SymmType NiPSBombForce::GetSymmType() const { return m_kInputData.m_eSymmType; } //--------------------------------------------------------------------------- inline void NiPSBombForce::SetSymmType( NiPSForceDefinitions::BombData::SymmType eSymmType) { m_kInputData.m_eSymmType = eSymmType; } //---------------------------------------------------------------------------