// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSFIELDATTENUATIONCTLR_H #define NIPSFIELDATTENUATIONCTLR_H #include "NiPSForceFloatCtlr.h" /// Animates the attenuation value of an NiPSFieldForce object. class NIPARTICLE_ENTRY NiPSFieldAttenuationCtlr : public NiPSForceFloatCtlr { /// @cond EMERGENT_INTERNAL NiDeclareRTTI; NiDeclareClone(NiPSFieldAttenuationCtlr); NiDeclareStream; NiDeclareViewerStrings; /// @endcond public: /// @name Construction and Destruction //@{ /** Main constructor. @param kForceName The name of the NiPSForce object that should be animated. */ NiPSFieldAttenuationCtlr(const NiFixedString& kForceName); //@} protected: /// @name Construction and Destruction //@{ /// Protected default constructor for cloning and streaming only. NiPSFieldAttenuationCtlr(); //@} /// @name Base Class Overrides //@{ virtual bool InterpTargetIsCorrectType(NiObjectNET* pkTarget) const; virtual void GetTargetFloatValue(float& fValue); virtual void SetTargetFloatValue(float fValue); //@} }; NiSmartPointer(NiPSFieldAttenuationCtlr); #endif // #ifndef NIPSFIELDATTENUATIONCTLR_H