// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline const NiFixedString& NiPSForceCtlr::GetForceName() const { return m_kForceName; } //--------------------------------------------------------------------------- inline NiPSForce* NiPSForceCtlr::GetForcePointer() const { return m_pkForce; } //--------------------------------------------------------------------------- inline void NiPSForceCtlr::SetForceName(const NiFixedString& kForceName) { NIASSERT(kForceName.Exists()); m_kForceName = kForceName; } //---------------------------------------------------------------------------