// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline const NiPoint3& NiPSGravityFieldForce::GetDirection() const { return m_kInputData.m_kDirection; } //--------------------------------------------------------------------------- inline void NiPSGravityFieldForce::SetDirection(const NiPoint3& kDirection) { m_kInputData.m_kDirection = kDirection; // Build the unitized direction. m_kInputData.m_kUnitDirection = kDirection; m_kInputData.m_kUnitDirection.Unitize(); // Check for near zero. NIASSERT(m_kInputData.m_kUnitDirection != NiPoint3::ZERO); if (m_kInputData.m_kUnitDirection == NiPoint3::ZERO) { m_kInputData.m_kUnitDirection = -NiPoint3::UNIT_Y; } } //---------------------------------------------------------------------------