// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiAVObject* NiPSGravityForce::GetGravityObj() const { return m_pkGravityObj; } //--------------------------------------------------------------------------- inline void NiPSGravityForce::SetGravityObj(NiAVObject* pkGravityObj) { m_pkGravityObj = pkGravityObj; } //--------------------------------------------------------------------------- inline const NiPoint3& NiPSGravityForce::GetGravityAxis() const { return m_kInputData.m_kGravityAxis; } //--------------------------------------------------------------------------- inline void NiPSGravityForce::SetGravityAxis(const NiPoint3& kGravityAxis) { m_kInputData.m_kGravityAxis = kGravityAxis; } //--------------------------------------------------------------------------- inline float NiPSGravityForce::GetDecay() const { return m_kInputData.m_fDecay; } //--------------------------------------------------------------------------- inline void NiPSGravityForce::SetDecay(float fDecay) { m_kInputData.m_fDecay = fDecay; } //--------------------------------------------------------------------------- inline float NiPSGravityForce::GetStrength() const { return m_kInputData.m_fStrength; } //--------------------------------------------------------------------------- inline void NiPSGravityForce::SetStrength(float fStrength) { m_kInputData.m_fStrength = fStrength; } //--------------------------------------------------------------------------- inline NiPSForceDefinitions::GravityData::ForceType NiPSGravityForce::GetForceType() const { return m_kInputData.m_eForceType; } //--------------------------------------------------------------------------- inline void NiPSGravityForce::SetForceType( NiPSForceDefinitions::GravityData::ForceType eForceType) { m_kInputData.m_eForceType = eForceType; } //--------------------------------------------------------------------------- inline float NiPSGravityForce::GetTurbulence() const { return m_kInputData.m_fTurbulence; } //--------------------------------------------------------------------------- inline void NiPSGravityForce::SetTurbulence(float fTurbulence) { m_kInputData.m_fTurbulence = fTurbulence; } //--------------------------------------------------------------------------- inline float NiPSGravityForce::GetTurbulenceScale() const { return m_kInputData.m_fTurbulenceScale; } //--------------------------------------------------------------------------- inline void NiPSGravityForce::SetTurbulenceScale(float fTurbulenceScale) { m_kInputData.m_fTurbulenceScale = fTurbulenceScale; } //---------------------------------------------------------------------------