// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline float NiPSRadialFieldForce::GetRadialType() const { return m_kInputData.m_fRadialType; } //--------------------------------------------------------------------------- inline void NiPSRadialFieldForce::SetRadialType(float fRadialType) { // Ensure that the range is acceptable. NIASSERT(fRadialType >= 0.0f && fRadialType <= 1.0f); fRadialType = NiMax(0.0f, fRadialType); fRadialType = NiMin(1.0f, fRadialType); m_kInputData.m_fRadialType = fRadialType; } //---------------------------------------------------------------------------