// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiUInt32 NiPSSimulatorCollidersStep::GetCollidersCount() const { return m_kColliders.GetSize(); } //--------------------------------------------------------------------------- inline NiPSCollider* NiPSSimulatorCollidersStep::GetColliderAt( NiUInt32 uiIndex) const { NIASSERT(uiIndex < m_kColliders.GetSize()); return m_kColliders.GetAt(uiIndex); } //--------------------------------------------------------------------------- inline void NiPSSimulatorCollidersStep::AddCollider(NiPSCollider* pkCollider) { NIASSERT(pkCollider); m_kColliders.Add(pkCollider); m_bShouldAllocateDataBuffer = true; } //--------------------------------------------------------------------------- inline NiPSColliderPtr NiPSSimulatorCollidersStep::SetColliderAt( NiUInt32 uiIndex, NiPSCollider* pkCollider) { NIASSERT(uiIndex < m_kColliders.GetSize()); NIASSERT(pkCollider); NiPSColliderPtr spOldCollider = m_kColliders.GetAt(uiIndex); m_kColliders.ReplaceAt(uiIndex, pkCollider); m_bShouldAllocateDataBuffer = true; return spOldCollider; } //--------------------------------------------------------------------------- inline bool NiPSSimulatorCollidersStep::RemoveCollider( NiPSCollider* pkCollider) { NIASSERT(pkCollider); NiInt32 iIndex = m_kColliders.Find(pkCollider); if (iIndex > -1) { m_kColliders.OrderedRemoveAt((NiUInt32) iIndex); m_bShouldAllocateDataBuffer = true; return true; } else { return false; } } //--------------------------------------------------------------------------- inline NiPSColliderPtr NiPSSimulatorCollidersStep::RemoveColliderAt( NiUInt32 uiIndex) { NIASSERT(uiIndex < m_kColliders.GetSize()); NiPSColliderPtr spOldCollider = m_kColliders.GetAt(uiIndex); m_kColliders.OrderedRemoveAt(uiIndex); m_bShouldAllocateDataBuffer = true; return spOldCollider; } //--------------------------------------------------------------------------- inline void NiPSSimulatorCollidersStep::RemoveAllColliders() { m_kColliders.RemoveAll(); m_bShouldAllocateDataBuffer = true; } //---------------------------------------------------------------------------