// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiAVObject* NiPSSphericalCollider::GetColliderObj() const { return m_pkColliderObj; } //--------------------------------------------------------------------------- inline void NiPSSphericalCollider::SetColliderObj(NiAVObject* pkColliderObj) { m_pkColliderObj = pkColliderObj; } //--------------------------------------------------------------------------- inline float NiPSSphericalCollider::GetRadius() const { return m_kInputData.m_fRadius; } //--------------------------------------------------------------------------- inline void NiPSSphericalCollider::SetRadius(float fRadius) { if (fRadius >= 0.0f) { m_kInputData.m_fRadius = fRadius; } } //---------------------------------------------------------------------------