// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPARAMSKF_H #define NIPARAMSKF_H #include "NiEntityLibType.h" #include "NiExternalAssetParams.h" #include #include #include class NIENTITY_ENTRY NiParamsKF : public NiExternalAssetParams { NiDeclareRTTI; public: NiParamsKF(); virtual ~NiParamsKF(); void SetAnimIndex(unsigned int uiAnimIndex); unsigned int GetAnimIndex() const; void SetSequenceName(const NiFixedString& kSequenceName); const NiFixedString& GetSequenceName() const; NiBool GetSequenceData(NiSequenceData*& pkSeqData); // *** begin Emergent internal use only *** NiBool SetSequenceData(NiSequenceData* pkSeqData); // *** end Emergent internal use only *** private: NiFixedString m_kSequenceName; // Deprecated, required only for loading old assets unsigned int m_uiAnimIndex; // Retrieved Sequence controller pointer NiSequenceDataPtr m_spSeqData; }; #endif // NIPARAMSKF_H