// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiPhysXSequenceManager::SequenceData* NiPhysXAccumPoseBufferDest::GetSequenceData() const { return m_pkSeqData; } //--------------------------------------------------------------------------- inline NiUInt32 NiPhysXAccumPoseBufferDest::GetAccumEvaluatorIndex() const { return m_uiAccumEvalIndex; } //--------------------------------------------------------------------------- inline NiUInt32 NiPhysXAccumPoseBufferDest::GetNonAccumEvaluatorIndex() const { return m_uiNonAccumEvalIndex; } //--------------------------------------------------------------------------- inline bool NiPhysXAccumPoseBufferDest::StreamCanSkip() { return true; } //--------------------------------------------------------------------------- inline NiNode* NiPhysXAccumPoseBufferDest::GetSceneGraphParent() const { return m_pkSceneParent; } //---------------------------------------------------------------------------