// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiAVObject* NiPhysXAccumTransformDest::GetAccumTarget() const { return m_pkAccumTarget; } //--------------------------------------------------------------------------- inline NiAVObject* NiPhysXAccumTransformDest::GetNonAccumTarget() const { return m_pkNonAccumTarget; } //--------------------------------------------------------------------------- inline NiNode* NiPhysXAccumTransformDest::GetSceneGraphParent() const { return m_pkAccumTarget->GetParent(); } //--------------------------------------------------------------------------- inline void NiPhysXAccumTransformDest::SetAccumTarget(NiAVObject* pkTarget) { m_pkAccumTarget = pkTarget; } //--------------------------------------------------------------------------- inline void NiPhysXAccumTransformDest::SetNonAccumTarget(NiAVObject* pkTarget) { m_pkNonAccumTarget = pkTarget; } //--------------------------------------------------------------------------- inline bool NiPhysXAccumTransformDest::StreamCanSkip() { return true; } //---------------------------------------------------------------------------