// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiPSParticleSystem* NiPhysXFluidDest::GetTarget() { return m_pkTarget; } //--------------------------------------------------------------------------- inline NiTransform& NiPhysXFluidDest::GetPhysXToFluid() { return m_kPhysXToFluid; } //--------------------------------------------------------------------------- inline float NiPhysXFluidDest::GetScalePtoW() { return m_fScalePToW; } //--------------------------------------------------------------------------- inline void NiPhysXFluidDest::UpdateSceneGraph(const float, const NiTransform&, const float, const bool) { // This function deliberately left blank } //--------------------------------------------------------------------------- inline void NiPhysXFluidDest::SetEmitter(NiPhysXPSFluidEmitter* pkEmitter) { m_spEmitter = pkEmitter; } //--------------------------------------------------------------------------- inline bool NiPhysXFluidDest::StreamCanSkip() { return true; } //---------------------------------------------------------------------------