// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NxFluidEmitterDesc NiPhysXFluidEmitterDesc::GetNxFluidEmitterDesc() const { return m_kDesc; } //--------------------------------------------------------------------------- inline NiFixedString NiPhysXFluidEmitterDesc::GetName() const { return m_kName; } //--------------------------------------------------------------------------- inline void NiPhysXFluidEmitterDesc::SetName(const NiFixedString& kName) { m_kName = kName; } //--------------------------------------------------------------------------- inline NxFluidEmitter* NiPhysXFluidEmitterDesc::GetEmitter() const { return m_pkEmitter; } //--------------------------------------------------------------------------- inline NiPhysXShapeDescPtr NiPhysXFluidEmitterDesc::GetFrameShape() const { return m_spFrameShape; } //--------------------------------------------------------------------------- inline void NiPhysXFluidEmitterDesc::SetFrameShape( NiPhysXShapeDesc* pkShapeDesc) { m_spFrameShape = pkShapeDesc; } //--------------------------------------------------------------------------- inline bool NiPhysXFluidEmitterDesc::StreamCanSkip() { return true; } //---------------------------------------------------------------------------