// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void NiPhysXFluidSimulatorStep::SetUpdateNecessary( const bool bUpdateNecessary) { m_bUpdateNecessary = bUpdateNecessary; } //--------------------------------------------------------------------------- inline bool NiPhysXFluidSimulatorStep::GetUpdateNecessary() const { return m_bUpdateNecessary; } //--------------------------------------------------------------------------- inline void NiPhysXFluidSimulatorStep::SetUpdateUseful( const bool bUpdateUseful) { m_bUpdateUseful = bUpdateUseful; } //--------------------------------------------------------------------------- inline bool NiPhysXFluidSimulatorStep::GetUpdateUseful() const { return m_bUpdateUseful; } //--------------------------------------------------------------------------- inline bool NiPhysXFluidSimulatorStep::StreamCanSkip() { return true; } //---------------------------------------------------------------------------