// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiUInt16 NiPhysXMaterialDesc::GetIndex() const { return m_usIndex; } //--------------------------------------------------------------------------- inline void NiPhysXMaterialDesc::SetIndex(const NiUInt16 usIndex) { m_usIndex = usIndex; } //--------------------------------------------------------------------------- inline void NiPhysXMaterialDesc::ToMaterialDesc(NxMaterialDesc& kMaterialDesc, const NiUInt32 uiIndex) const { kMaterialDesc = m_pkMaterialDescs[uiIndex]; } //--------------------------------------------------------------------------- inline void NiPhysXMaterialDesc::ToMaterial(NxMaterial* pkMaterial, const NiUInt32 uiIndex) const { NxMaterialDesc kMatDesc = m_pkMaterialDescs[uiIndex]; pkMaterial->loadFromDesc(kMatDesc); } //--------------------------------------------------------------------------- inline void NiPhysXMaterialDesc::FromMaterial(NxMaterial* pkMaterial, const NiUInt32 uiIndex) { NxMaterialDesc kMatDesc; pkMaterial->saveToDesc(kMatDesc); FromMaterialDesc(kMatDesc, uiIndex); } //--------------------------------------------------------------------------- inline bool NiPhysXMaterialDesc::StreamCanSkip() { return true; } //---------------------------------------------------------------------------