// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NxParticleData& NiPhysXPSMeshFluidSystem::GetFluidData() { return m_kFluidData; } //--------------------------------------------------------------------------- inline NxParticleIdData& NiPhysXPSMeshFluidSystem::GetParticleCreationData() { return m_kFluidCreationData; } //--------------------------------------------------------------------------- inline NxParticleIdData& NiPhysXPSMeshFluidSystem::GetParticleDeletionData() { return m_kFluidDeletionData; } //--------------------------------------------------------------------------- inline NiUInt32* NiPhysXPSMeshFluidSystem::GetPhysXToGBMap() { return m_puiPhysXToGBMap; } //--------------------------------------------------------------------------- inline NxVec3* NiPhysXPSMeshFluidSystem::GetPositionsBuffer() { return m_pkPositionsBuffer; } //--------------------------------------------------------------------------- inline NiUInt32 NiPhysXPSMeshFluidSystem::GetMaxNumPhysXParticles() { return m_uiMaxNumPhysXParticles; } //--------------------------------------------------------------------------- inline void NiPhysXPSMeshFluidSystem::SetUsesPhysXSpace(const bool bPhysXSpace) { m_bPhysXSpace = bPhysXSpace; } //--------------------------------------------------------------------------- inline bool NiPhysXPSMeshFluidSystem::GetUsesPhysXSpace() { return m_bPhysXSpace; } //--------------------------------------------------------------------------- inline NiTransform& NiPhysXPSMeshFluidSystem::GetPhysXToFluid() { return m_spDestination->GetPhysXToFluid(); } //--------------------------------------------------------------------------- inline float NiPhysXPSMeshFluidSystem::GetScalePhysXToFluid() { return m_spDestination->GetScalePtoW(); } //---------------------------------------------------------------------------