// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPHYSXPSSIMULATORFINALKERNEL_H #define NIPHYSXPSSIMULATORFINALKERNEL_H #include #include #include #include /// @cond EMERGENT_INTERNAL struct NiPhysXPSSimulatorFinalKernelStruct { // The current simulation time. float m_fCurrentTime; // Whether or not particles should be spawned on death. bool m_bSpawnOnDeath; // The ID of the spawner to use when spawning on death. NiUInt16 m_ucSpawnerID; NiTransform m_kPSysToPhysX; float m_fScaleWToP; bool m_bPhysXSpace; bool m_bPhysXRotations; }; /// @endcond NiSPDeclareKernelLib(NiPhysXPSSimulatorFinalKernel, NIPHYSXPARTICLE_ENTRY) #endif // #ifndef NIPHYSXPSSIMULATORFINALKERNEL_H