// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline const NiFixedString& NiPhysXTriangleMesh::GetName() const { return m_kName; } //--------------------------------------------------------------------------- inline void NiPhysXTriangleMesh::SetName(const NiFixedString& kName) { m_kName = kName; } //--------------------------------------------------------------------------- inline NxTriangleMesh* NiPhysXTriangleMesh::GetMesh() const { return m_pkMesh; } //--------------------------------------------------------------------------- inline void NiPhysXTriangleMesh::SetMesh(NxTriangleMesh* pkMesh) { m_pkMesh = pkMesh; } //--------------------------------------------------------------------------- inline const bool NiPhysXTriangleMesh::GetStreamInline() const { return m_bStreamInline; } //--------------------------------------------------------------------------- inline void NiPhysXTriangleMesh::SetStreamInline(const bool bVal) { m_bStreamInline = bVal; } //--------------------------------------------------------------------------- inline NiPhysXMeshDesc* NiPhysXTriangleMesh::GetMeshDesc() const { return m_pkMeshDesc; } //--------------------------------------------------------------------------- inline void NiPhysXTriangleMesh::SetMeshDesc(NiPhysXMeshDesc* pkDesc) { m_pkMeshDesc = pkDesc; } //---------------------------------------------------------------------------