// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPRIMENUMBER_H #define NIPRIMENUMBER_H #include "NiAnimationLibType.h" class NIANIMATION_ENTRY NiPrimeNumber { public: static unsigned int GetPrimeArrayCount(); static unsigned int GetPrimeAt(unsigned int uiIndex); static unsigned int GetMaxPrime(); static bool GetNearbyPrime(unsigned int uiNumber, unsigned int& uiPrime); }; #endif