// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiProcessorAffinity::NiProcessorAffinity() : m_eIdealProcessor(PROCESSOR_DONT_CARE), m_uiAffinityMask((unsigned int) PROCESSOR_DONT_CARE) { } //--------------------------------------------------------------------------- inline NiProcessorAffinity::NiProcessorAffinity(Processor eIdealProcessor, unsigned int uiAffinityMask) : m_eIdealProcessor(eIdealProcessor), m_uiAffinityMask(uiAffinityMask) { } //--------------------------------------------------------------------------- inline unsigned int NiProcessorAffinity::GetAffinityMask() const { return m_uiAffinityMask; } //--------------------------------------------------------------------------- inline void NiProcessorAffinity::SetAffinityMask(unsigned int uiAffinityMask) { m_uiAffinityMask = uiAffinityMask; } //--------------------------------------------------------------------------- inline NiProcessorAffinity::Processor NiProcessorAffinity::GetIdealProcessor() const { return m_eIdealProcessor; } //--------------------------------------------------------------------------- inline void NiProcessorAffinity::SetIdealProcessor( NiProcessorAffinity::Processor eProcessor) { m_eIdealProcessor = eProcessor; } //---------------------------------------------------------------------------