// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NI_PROGRESSDIALOG_H #define NI_PROGRESSDIALOG_H #include "NiDialog.h" #include "NiString.h" class NIPLUGINTOOLKIT_ENTRY NiProgressDialog : public NiDialog { public: NiProgressDialog(NiString strTitle); // Method for creating a completely modal dialog inline virtual int DoModal(){return IDCANCEL;} void SetLineOne(NiString strFullText); void SetLineTwo(NiString strFullText); void StepIt(); void SetRangeSpan(unsigned int uiSpan); void SetPosition(unsigned int uiPos); protected: NiWindowRef m_hWndPB; float m_fPercentageComplete; NiString m_strTitle; float m_fPercentage; NiString m_strLineOneText; NiString m_strLineTwoText; NiProgressDialog() {}; NiProgressDialog(NiProgressDialog&){}; virtual void InitDialog(); virtual BOOL OnCommand(int iWParamLow, int iWParamHigh, long lParam); virtual BOOL OnMessage(unsigned int uiMessage, int iWParamLow, int iWParamHigh, long lParam); virtual void OnClose(); virtual void OnDestroy(); }; NiSmartPointer(NiProgressDialog); #endif