// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIRENDEREDCUBEMAP_H #define NIRENDEREDCUBEMAP_H #include "NiRenderedTexture.h" class NIMAIN_ENTRY NiRenderedCubeMap : public NiRenderedTexture { NiDeclareRTTI; public: enum FaceID { FACE_POS_X, FACE_NEG_X, FACE_POS_Y, FACE_NEG_Y, FACE_POS_Z, FACE_NEG_Z, FACE_NUM }; static NiRenderedCubeMap* Create(unsigned int uiSize, NiRenderer* pkRenderer, FormatPrefs& kPrefs = ms_kDefaultPrefs); FaceID GetCurrentCubeFace() const; inline void SetCurrentCubeFace(FaceID eFace); inline Ni2DBuffer* GetFaceBuffer(FaceID eFace); virtual unsigned int GetWidth() const; virtual unsigned int GetHeight() const; protected: NiRenderedCubeMap(); FaceID m_eFace; Ni2DBufferPtr m_aspFaceBuffers[FACE_NUM]; }; typedef NiPointer NiRenderedCubeMapPtr; //--------------------------------------------------------------------------- // Inline include #include "NiRenderedCubeMap.inl" //--------------------------------------------------------------------------- #endif