// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIRENDERERSPECIFICPROPERTY_H #define NIRENDERERSPECIFICPROPERTY_H #include "NiProperty.h" NiSmartPointer(NiRendererSpecificProperty); class NIMAIN_ENTRY NiRendererSpecificProperty : public NiProperty { NiDeclareRTTI; NiDeclareClone(NiRendererSpecificProperty); NiDeclareStream; NiDeclareViewerStrings; public: inline NiRendererSpecificProperty(); ~NiRendererSpecificProperty(); inline bool IsEqualFast(const NiRendererSpecificProperty& kProp) const; virtual int Type () const; static int GetType (); static NiRendererSpecificProperty *GetDefault (); // *** begin Emergent internal use only *** static void _SDMInit(); static void _SDMShutdown(); // *** end Emergent internal use only *** protected: static NiRendererSpecificPropertyPtr ms_spDefault; }; typedef NiPointer NiRendererSpecificPropertyPtr; #include "NiRendererSpecificProperty.inl" #endif