// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiUInt32 NiSPJobList::GetJobCount() { return m_uiJobCount; } //--------------------------------------------------------------------------- inline NiSPWorkload* NiSPJobList::GetWorkload(NiUInt32 uiIndex) { NIASSERT(uiIndex < m_kWorkloads.GetSize()); return m_kWorkloads[uiIndex]; } //--------------------------------------------------------------------------- inline void NiSPJobList::SetIsFinished(bool bIsFinished) { m_bIsFinished = bIsFinished; } //--------------------------------------------------------------------------- inline bool NiSPJobList::IsFinished() const { return m_bIsFinished; } //--------------------------------------------------------------------------- inline void NiSPJobList::SetWorkflow(NiSPWorkflow* pWorkflow) { m_pkWorkflow = pWorkflow; } //--------------------------------------------------------------------------- inline NiSPWorkflow* NiSPJobList::GetWorkflow() { return m_pkWorkflow; } //--------------------------------------------------------------------------- inline void NiSPJobList::SetWorkflowID(NiUInt32 uiWorkflowID) { m_uiWorkflowId = uiWorkflowID; } //--------------------------------------------------------------------------- inline NiUInt32 NiSPJobList::GetWorkflowID() { return m_uiWorkflowId; } //--------------------------------------------------------------------------- inline void NiSPJobList::SetStage(NiUInt32 uiStage) { m_uiStage = uiStage; } //--------------------------------------------------------------------------- inline NiUInt32 NiSPJobList::GetStage() { return m_uiStage; } //---------------------------------------------------------------------------