// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISPWORKFLOWIMPL_H #define NISPWORKFLOWIMPL_H // The documentation for this class is disabled to work around a problem with // Doxygen when multiple header files with the same class name exist. /// @cond #include "NiFloodgateLibType.h" class NiSPWorkflow; /// Encapsulates the platform-specific implementation of a workflow. class NIFLOODGATE_ENTRY NiSPWorkflowImpl : public NiMemObject { public: /// Constructor. NiSPWorkflowImpl(); /// Destructor. ~NiSPWorkflowImpl(); /// Initializes the workflow implementation. bool Initialize(); /// Executes the workflow. void Execute(NiSPWorkflow* pkWorkflow); /// Terminates a workflow. void Terminate(); /// Prepares the workflow implementation for execution. bool Prepare(){ return true; } /// Releases any shared resources after execution. void Release(){} }; /// @endcond #endif // #ifndef NISPWORKFLOWIMPL_H