// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISCREENELEMENTS_H #define NISCREENELEMENTS_H #include "NiTriShape.h" #include "NiScreenElementsData.h" class NIMAIN_ENTRY NiScreenElements : public NiTriShape { public: NiDeclareRTTI; NiDeclareClone(NiScreenElements); NiDeclareStream; public: /*** begin Emergent internal use only ***/ NiScreenElements(NiScreenElementsData* pkModelData); virtual ~NiScreenElements(); inline NiScreenElementsData* Data(); inline const NiScreenElementsData* Data() const; /*** end Emergent internal use only ***/ protected: // Streaming support. NiScreenElements(); }; NiSmartPointer(NiScreenElements); typedef NiTObjectArray NiScreenElementsArray; #include "NiScreenElements.inl" #endif //NISCREENELEMENTS_H