// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline unsigned int NiShader::GetOutputStreamCount() const { return m_kOutputStreamDescriptors.GetSize(); } //--------------------------------------------------------------------------- inline NiOutputStreamDescriptor& NiShader::GetOutputStreamDescriptor( unsigned int uiIndex) const { return m_kOutputStreamDescriptors[uiIndex]; } //--------------------------------------------------------------------------- inline void NiShader::SetOutputStreamDescriptors( const NiOutputStreamDescriptorArray& kDescriptors) { m_kOutputStreamDescriptors.RemoveAll(); unsigned int uiCount = kDescriptors.GetSize(); for (unsigned int i = 0; i < uiCount; i++) m_kOutputStreamDescriptors.Add(kDescriptors[i]); } //---------------------------------------------------------------------------