// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISHADERLIBRARYDESC_H #define NISHADERLIBRARYDESC_H // These classes and functions are used for DLL-based shader libraries #include "NiShaderDesc.h" // Description of the shader library class NIMAIN_ENTRY NiShaderLibraryDesc : public NiShaderRequirementDesc { public: NiShaderLibraryDesc(); virtual ~NiShaderLibraryDesc(); const unsigned int GetShaderCount() const; const char* GetShaderName(unsigned int uiShader) const; NiShaderDesc* GetShaderDesc(unsigned int uiShader) const; NiShaderDesc* GetShaderDesc(const char* pszShaderName) const; // *** begin Emergent internal use only *** bool AddShaderDesc(NiShaderDesc* pkDesc); // *** end Emergent internal use only *** protected: NiTObjectArray m_kShaderDescs; }; typedef NiPointer NiShaderLibraryDescPtr; #endif //#ifndef NISHADERLIBRARYDESC_H