// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISPHERE_H #define NISPHERE_H #include "NiCollisionLibType.h" #include "NiPoint3.h" class NICOLLISION_ENTRY NiSphere : public NiMemObject { public: NiPoint3 m_kCenter; float m_fRadius; // comparision bool operator==(const NiSphere& kSphere) const; bool operator!=(const NiSphere& kSphere) const; // streaming void LoadBinary(NiStream& kStream); void SaveBinary(NiStream& kStream); }; #endif