// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiTCBFloatKey::NiTCBFloatKey() { } //--------------------------------------------------------------------------- inline NiTCBFloatKey::NiTCBFloatKey(float fTime, float fValue, float fTension, float fContinuity, float fBias) : NiFloatKey(fTime,fValue) { m_fTension = fTension; m_fContinuity = fContinuity; m_fBias = fBias; } //--------------------------------------------------------------------------- inline void NiTCBFloatKey::SetTension(float fTension) { m_fTension = fTension; } //--------------------------------------------------------------------------- inline void NiTCBFloatKey::SetContinuity(float fContinuity) { m_fContinuity = fContinuity; } //--------------------------------------------------------------------------- inline void NiTCBFloatKey::SetBias(float fBias) { m_fBias = fBias; } //--------------------------------------------------------------------------- inline float NiTCBFloatKey::GetTension() const { return m_fTension; } //--------------------------------------------------------------------------- inline float NiTCBFloatKey::GetContinuity() const { return m_fContinuity; } //--------------------------------------------------------------------------- inline float NiTCBFloatKey::GetBias() const { return m_fBias; } //---------------------------------------------------------------------------