// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NITIMESYNCCONTROLLER_H #define NITIMESYNCCONTROLLER_H #include "NiShaderTimeController.h" #include "NiFloatExtraData.h" class NIMAIN_ENTRY NiTimeSyncController : public NiShaderTimeController { NiDeclareRTTI; NiDeclareClone(NiTimeSyncController); NiDeclareStream; NiDeclareViewerStrings; public: NiTimeSyncController(); virtual ~NiTimeSyncController(); virtual void Update(float fTime); // *** begin Emergent internal use only *** virtual void GuaranteeKeysAtStartAndEnd(float fStartTime, float fEndTime); // Overridden from NiTimeController so that m_spExtraData can be set // appropriately. virtual void SetTarget(NiObjectNET* pkTarget); virtual bool CanBeExtracted() const; virtual bool TargetIsRequiredType() const; // *** end Emergent internal use only *** virtual bool IsStreamable() const; protected: NiFloatExtraDataPtr m_spExtraData; }; NiSmartPointer(NiTimeSyncController); #include "NiTimeSyncController.inl" #endif // #ifndef NITIMESYNCCONTROLLER_H