// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NITRIBASEDGEOMDATA_H #define NITRIBASEDGEOMDATA_H #include "NiGeometryData.h" #include "NiPlane.h" /** This class is deprecated. It only exists to support loading old NIF files. */ class NIMAIN_ENTRY NiTriBasedGeomData : public NiGeometryData { NiDeclareRTTI; NiDeclareAbstractStream; public: // *** begin Emergent internal use only *** virtual ~NiTriBasedGeomData(); // triangles inline unsigned short GetTriangleCount() const; virtual void SetActiveTriangleCount(unsigned short usActive); inline unsigned short GetActiveTriangleCount() const; virtual void GetTriangleIndices(unsigned short i, unsigned short& i0, unsigned short& i1, unsigned short& i2) const; // *** end Emergent internal use only *** protected: // The constructed object is given ownership of the input arrays and // has the responsibility for deleting them when finished with them. NiTriBasedGeomData(unsigned short usVertices, NiPoint3* pkVertex, NiPoint3* pkNormal, NiColorA* pkColor, NiPoint2* pkTexture, unsigned short usNumTextureSets, NiShaderRequirementDesc::NBTFlags eNBTMethod, unsigned short usTriangles); NiTriBasedGeomData(); virtual void SetTriangleCount(unsigned short usTriangles); unsigned short m_usTriangles; unsigned short m_usActiveTriangles; }; typedef NiPointer NiTriBasedGeomDataPtr; #include "NiTriBasedGeomData.inl" #endif