// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NITRISHAPEDATA_H #define NITRISHAPEDATA_H #include "NiTriBasedGeomData.h" /** This class is deprecated. It only exists to support loading old NIF files. */ class NIMAIN_ENTRY NiTriShapeData : public NiTriBasedGeomData { public: NiDeclareRTTI; NiDeclareStream; public: // *** begin Emergent internal use only *** // The constructed object is given ownership of the input arrays and // has the responsibility for deleting them when finished with them. NiTriShapeData(unsigned short usVertices, NiPoint3* pkVertex, NiPoint3* pkNormal, NiColorA* pkColor, NiPoint2* pkTexture, unsigned short usNumTextureSets, NiShaderRequirementDesc::NBTFlags eNBTMethod, unsigned short usTriangles, unsigned short* pusTriList); NiTriShapeData(); virtual ~NiTriShapeData(); // triangles inline unsigned int GetTriListLength() const; inline unsigned short* GetTriList(); inline const unsigned short* GetTriList() const; virtual void GetTriangleIndices(unsigned short i, unsigned short& i0, unsigned short& i1, unsigned short& i2) const; // inline helper for getting the triangle indices quickly with no virtual // call. inline void GetTriangleIndices_Inline(unsigned short i, unsigned short& i0, unsigned short& i1, unsigned short& i2) const; // reallocation support void Replace(unsigned short usTriangles, unsigned short* pusTriList); // normal sharing support void LetVerticesShareNormal(unsigned short usIndex0, unsigned short usIndex1); // For temporarily using data only. This call is like Replace(), // but does not delete any pointers. Be careful to call this only // on objects created by the default (empty) constructor to prevent // memory leaks. These pointers will be owned (and deleted upon // destruction) by this object so use this call carefully. void SetData(unsigned short usTriangles, unsigned short* pusTriList); // *** end Emergent internal use only *** protected: unsigned int m_uiTriListLength; unsigned short* m_pusTriList; class NIMAIN_ENTRY SharedNormalArray : public NiMemObject { public: SharedNormalArray(); unsigned short GetCount(); unsigned short* GetArray(); void SetArray(unsigned short usCount, unsigned short* pusArray); private: unsigned short m_usNumSharedNormals; // This pointer will not own the memory it points to, so it must // not be deleted in this class. unsigned short* m_pusSharedNormalIndexArray; }; SharedNormalArray* m_pkSharedNormals; unsigned short m_usSharedNormalsArraySize; // Sub-class to handle memory management for SharedNormalArrays class NIMAIN_ENTRY SNAMemBlock : public NiMemObject { public: SNAMemBlock(); SNAMemBlock(unsigned int uiSize); ~SNAMemBlock(); unsigned short* m_pusBlock; unsigned short* m_pusFreeBlock; unsigned int m_uiBlockSize; unsigned int m_uiFreeBlockSize; SNAMemBlock* m_pkNext; }; SNAMemBlock* m_pkSNAMemoryBlocks; }; NiSmartPointer(NiTriShapeData); #include "NiTriShapeData.inl" #endif