// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void NiUIImageButton::SetState(bool bToggleState) { m_bToggleState = bToggleState; ReinitializeDisplayElements(); m_kToggleEvent.EmitSignal(m_bToggleState); } //--------------------------------------------------------------------------- inline bool NiUIImageButton::GetState() const { return m_bToggleState; } //--------------------------------------------------------------------------- inline void NiUIImageButton::SetAtlasImageForState( NiUIImageButton::ImageState eState, bool bToggleState, NiUIAtlasMap::UIElement eElement) { if (bToggleState) { m_aeOnElements[eState] = eElement; } else { m_aeOffElements[eState] = eElement; } } //--------------------------------------------------------------------------- inline void NiUIImageButton::SubscribeToToggleEvent( NiUIBaseSlot1* pkSlot) { m_kToggleEvent.Subscribe(pkSlot); } //--------------------------------------------------------------------------- inline void NiUIImageButton::Draw(NiRenderer*) { } //--------------------------------------------------------------------------- inline unsigned int NiUIImageButton::NumQuadsRequired() { return 1; } //--------------------------------------------------------------------------- inline void NiUIImageButton::SetVisible(bool bVisible) { NiUIBaseElement::SetVisible(bVisible); } //---------------------------------------------------------------------------